



This is a work in progress at Alchemy on InWorldz grid.... Isle Paracelsus.
Now, the thing with InWorldz is, many of the 8778 residents are not really noobs... many have years of experience in SL before, for one reason or another, migrating to friendlier climes.
Zauber Paracelsus, for example, my neighbour at Alchemy.
This gives rise to a very interesting situation which is a bit akin to giving an old tree a shot of horse manure... the roots and trunk are mature but the sudden influx of fertilizer, in this case ..cheap prims, can give an unexpected growth....OK...I know thats a bit of a fancy way of putting it, but the cost of prims in SL is definitely holding some people back, and it will be interesting to see how quickly this world matures under favourable circumstances...
...and while I'm on the subject of prims.. Lalo's post.. details the early days of how the Lab made you pay for prims, (amongst other insights). It seems you were charged according to size and height...now....this may have left the Lab with a psychological block on Megas.... as I mentioned in my comment. This, enhanced by the idea that a 50x50 slab as one prim costs me around 13 cents (I pay sales tax), but thats 25 prims if you dont use megas =31x25...namely US$3.25, obviously 25 times as much ......
Bettina walked out of the LEA because of their continued refusal to allow Megas, and it has certainly contributed to my love of InWorldz, that and the sim-wide linking distance which negates the need for Rezz-Faux which is, lets face it, a pain in the bottom...... so...the few Boys left in the Lab are slaving away 18 hours a day so that Fast Easy Fun is what we have to look forward to...... (without scalable prims)...
.... but still damn expensive....
:))