As Aliz said a while back...."you can tell the pioneers by all the arrows in their backs"... yep.
Well, I guess it does go with the territory but you would expect, or I would at least, that other pioneers weren't the ones with the bows. That's not the case tho....well...it is for the most of us. In total contradiction to a recent troll's opinions we are, as a group I think, very supportive of change, pioneering efforts and innovation. Mostly we are impatient for technology to catch up with what we 'would be able to do' if the hardware and software were better.
So it does come as a bit of a surprise that some people have decided to hold on to their negatively tainted opinions of InWorldz, often with no real basis in reality. I am particularly thinking here of a few people in Builder's Brewery building group who like to slam IWz every time something positive gets said. I have given up trying to say anything rational and just accepted that some people have alternative agendas.
When Hypergrid Business blog last week showed a rather negative tone to their post about the new Phlox script engine that IWz has developed, it was only natural that Maria was challenged on the basic premise of the blog.... namely that if IWz gets too good it will have trouble reuniting with Open Sim in the future if it wants to.... partly true, but partly rubbish.
Anyone who takes a great leap forward [this scripting engine is 100 to 1000 times faster than SL, tho it retains compatibility] is gonna leave the slow people behind. This does potentially alienate him/her from the past.... but that is exactly the point of new technology.
To present this as a negative "they may have painted themselves into a corner" situation is clearly the rubbish part. Maria implies that the future is the Hypergrid, a sentiment I partly agree with, and therefore if IWz isn't as crappy as OS it will make things difficult in the future.
I would have to pose the alternative thought...namely... if IWz can stride ahead on this baby, then future tasks will be resolved just as well. Success breeds success. No point in trying to drag the mass up to your level if you have struck out into the lead, is there?
...and, as you will see from the comments, there are people who have made their thoughts fairly clear.
Jim's Random Rants and Raves gives a very clear overview of the whole debate if you would like to read more on InWorldz and Other Grids.
This is really a major step for IWz and SL is looking more and more jaded for every new step, every new tool that IWz provides.
[I just flew up to 3000 meters without flight feather, where I started a new build, linking phantom and regular prims, anim smooth has repeat textures, ...not sure what else I haven't told you about...oh, yes.... a new IWz viewer....might be time to do another InWorldz vs. Second Life post]
Back in SL this week, myself, for a build for UWA art sim, I would have prefabbed it and linked it all if it had been in IWz, but there I'll have to wait til I get access cos the linking is still the primordial 32m.... I'll be telling you a bit more about it in the coming days...
Have a good day