Showing posts with label Inworldz.. Show all posts
Showing posts with label Inworldz.. Show all posts

Saturday, 30 July 2011

InWorldz new joint venture.

By now many of you may have heard of the new joint venture that Inworldz has entered inot with a company providing server services....


A bit of further clarification...

Tranquility:

"In June the InWorldz founders flew out to San Diego to meet with our host Cari.net. Cari.net is the company that handles our servers and internet connectivity (there servers here: http://twitgoo.com/2d26aq ..your home)

We were invited to meet the entire Cari.Net staff and management personnel. Our reason for going to San Diego was to firm up plans to form a joint venture. We've always had a really great working relationship with the people there. You can not ask for a better internet host. They've always understood our needs and been able to meet and exceed our demands.

This joint venture takes that a step forward. It means that CariNet, INC and InWorldz, LLC will be working together to further the success of the InWorldz platform. It means that CariNet, INC and InWorldz, LLC as a TEAM have a direct interest in doing whatever they can to make the virtual world platform work.

CariNet, INC has access to hardware and platform services that without this JV, InWorldz would not have access to. These services will allow us to scale out the grid to growth demands as well as use the best in class hardware available to make sure your virtual experience is top notch.

To summarize, this means that CariNet, INC eases our concerns and need for the hardware and connectivity and allows InWorldz to focus on the grid and related software."


Elenia:

"We are very much an independent company. Cari.NET's interest is the technological side of things, so let me expound on that a tad

While we were out there, both companies keep a very close tab on what tech is out there, where things are going, and have a good pulse on their individual business models. Over the last two years we've dealt with Cari.NET, I can personally say I've watched them grow and learn based on our business needs. Things they originally didn't understand, they dove into, and learned, and then able to help us further from that. It's been a mutual growing experience for both companies.

They have zero interest in running our business or diving into our business model we've set up. Will they offer advice they see from a technical standpoint that can help us increase profits? Definitely, which is good news for our residents as we watch our grid grow, we can do our best to keep our costs down, thus passing that on to you, our residents. This will keep up with the growth and scaling, and making it a viable platform for every single user.

It also allows us access to hardware and other tech goodies that makes Tranq swoon (or drool, depending on your point of view) that you'll start to see us testing out here very shortly. These are things we would not have had access to in the past, and we're already able to take advantage of, as you'll see in the coming weeks we start testing those things.....


As well as we'll be able to use more reliable platforms, add more redundancy, use technologies that make managing the grid easier, use technologies that make updating adding and removing servers easier. All things that maximize your time and stability in world."


Probably not a lot more I can add to that...

Server limitations have held Second Life back for years and such things as lag and sim crossings will never be conquered in SL because of the server structuring. InWorldz will now have such a huge advantage that it's success is almost guaranteed.

Great News.

Friday, 22 July 2011

A Date For Your Diary

30th, that's next Saturday at noon....

InWorldz...




I have been given a sim by Jeri Rahja and I've created a build based on my ideas around Creative Power...

Live music details and a reminder will follow...


:))

Saturday, 11 June 2011

Fiddling While Extropia Burns.

Sometimes something gets said that really manages to say what you were feeling... poets and wordsmiths do, with words, what some of us try with shapes and colour. Botgirl has done that for me this week in her poem Extropia Burning..

"I've been looking for a new horizon
But all I see is Extropia burning
The dream of the Transhuman Grail has vanished
Merlin is a Meeroo
Camelot is Disneyland
I am adrift"

So well said.

Other news which you may also have read this week is that uploading mesh in SL will require you to get a Mesh Permit first after a short training course, and anyone who hasn't had their financial details registered with LL will not be allowed to upload any mesh....(Tateru's post)..... well, it is becoming more and more unlikely that mesh will effect most of us before 2012, possibly 2013...

...and when the world gets Disney I get out my Blender. No politics in Blender, just me and my imagination.









So...in the face of all this I just got on with making a new tree in Inworldz. ... and, to be honest, I don't really think mesh will effect what I do much. I may be wrong, it may be possible to seamlessly stitch together submeshes into a cohesive whole... but, it will be impossible to change the size, or mod it... so how useful will that be? How expensive will it be?... and the whole 'saving prims' argument is irrelevant in Inworldz anyway.

As Ener wrote so clearly in an earlier post, it's not what you got but how you use it.... and while I've been guilty recently of thinking I need Maya...in truth a pencil and a piece of toilet paper is enough...or I could draw on the walls.

I did think of a good name for this tree, but then I forgot it...hopefully it'll come back to me. When it does I'll put it on sale... but probably only in InWorldz, it's a NPISL build.


Some great news this week as Intel steps up to the plate, it seems, and may be the ones to lead us into a new era of Virtual Worlds with their possible huge increase in avatar numbers....details here.... OS may be the future.... how many meeroo's per acre is that?


....and a bit of fun.... here ... Llama Font (working on the basis that if you can't beat the fluffy pesky infestations of VW's.....join 'em)..... or cook 'em... (Miso's cookbook)...


...so...back to the lawn tennis at Queen's....

:))

Saturday, 29 January 2011

Workshop photos...

.













...all work in progress or Pictures From A Future Exhibition....

Didn't want you to think I was slacking...

:)))

Sunday, 9 January 2011

Second Life and Tools.

The start of the New Year, along with a new CEO, Mr. Humble, has seen an increase in the blog discussion about the future of SL.

Phaylen instigated a very interesting discussion along with Chantal and Toxic on exactly these lines. If you have the time it is an interesting and amusing discussion and the sort of thing many of us would like to hear more of. Full podcast ...here.


I have to say that I am 100% behind the idea that Machinima is one of the (many) missed opportunities which the Boys could have used to promote and instruct non-users on the joys of SL. It is both the easiest way to see what is going on in SL and, due to the difficulties in learning to find your noob way around, probably superior to the real thing, at least in the initial stages.

I am not unaware of the fact that it is like a video of a stage play or football game in that it lacks atmosphere, but, in spite of this, it is a formidable art form, and one that is gaining world-wide credibility (ArtPulse By Cristina García-Lasuén). No mean feat.

However, I have to agree entirely with Dusan Writer’s analysis concerning the manic attempts to cram more users onto this platform we call Second Life.....

“....the wishful thinking goes like this:

- Second Life would succeed if it had more users. More users are good because they can benefit the virtual economy, they can increase the use of ‘land’, and lead to all kinds of other activity.


- The problem with increasing the number of users isn’t finding new users, it’s in keeping them once they arrive. The data shows it – run a banner ad, and you’ll have people show up on the home page. It’s not an issue of attracting people, it’s an issue of retaining them through the funnel of sign-up, first hour, first week, first purchase.


- Therefore, the primary issue is retention.


- If this is the primary issue, then we need to look at the reasons for a lack of retention. These issues are multi-factorial, but they typically come down to a few things: it’s too hard to sign-up, it’s too hard to learn and use the interface, and it’s too hard to find people/things to do.


- The solution, therefore, is to overhaul sign-up, change the interface, and come up with new ways to search and find content.

There is absolutely NO evidence that a new take on this old strategy will work now when it has never worked in the past.”

His whole article is, as usual, well thought out and insightful.

It is said, wisely, that we can learn from history. This is seemingly a banal statement, but unfortunately one which is given a nominal nod before being totally ignored (e.g. Afghanistan).

SL got built on content.

While I agree with Dusan ..

“From Mitch Kapor through Philip Rosedale and on to Mark Kingdon, everyone who has ever had a word to say about Second Life has looked at the issue of how to grow the world in the same way and failed.
And the reason they’ve failed is that, first, it’s the wrong problem. And second, you can’t design the future solely by extrapolating from past data…and yet time and again, we’ve seen from Linden Lab a reliance on past data as the main metric for planning the future.”

...it is important to realise the unique selling point of your product and understanding why your customers have got you to where you are today. What have they been buying? Why have they been buying?

When I joined SL it was not for the stability, not for the ease of use, not even for permanence (my friends thought it wouldn’t survive 12 months) it was for the possibilities. I stayed because of the tools.

This is why I wrote recently...

“There is another business model which they could have used. If you come to a prominent position in the market but decide that you are a little ahead of the mainstream, you do not have to dumb down to attract more people. LL could have used their lead to consolidate their position and driven full steam ahead to create an untouchable platform where tools, facilities, customer care, etc etc were just so far ahead of the competition that they were ready for when the mainstream caught up (for I fully believe they will one day). Educating the mainstream is a constructive use of an advertising budget.”

Now, the current thinking at the Lab is along the lines that.. because only 5 -10% of users are Builders, the Lab needs to cater more for the Consumers.
User-built content is considered less than it used to be, new tools are almost non-existent. [Mesh could help if it doesn’t get the same treatment as Windlight, i.e. introduced to the grid but never finished off to a top-class tool]

Now, as the content is the primary advertising tool, neglect in this area has a terrible effect on the future of SL.... and we have had 3 years of neglect.

Nearly all the new grids I have visited have realised the vital importance of content creators, they are valued residents. Some of these grids already have superior building tools to SL (e.g. InWorldz), making themselves, thereby, more attractive, and with a brighter future than SL in my opinion.

While I share with Phaylen her love of SL and her desire to see the platform bloom and flourish, I believe this wonderful culture and community is transworld, mobile and will refuse to be held back by inadequate tools; tools which should be available to us all.

So, Rod, let’s have an upgrade..

...and a price reduction..

.. and better servers.

That would be a good start.

Wednesday, 27 October 2010

InWorldz, work in progress...

I thought it would be good to show a little 'taster' of what people are building in InWorldz. 652 regions, all being built, so this can be no more than a glimpse.... one which I hope to repeat as I see stuff I like.

The large number of content creators on the grid will of course mean a fast maturing of the built environment, especially when prims are so plentiful...







These are three snaps of a build by Sasha Bowie, which promises to be a very atmospheric build apparently inspired by The Fifth Element, one of my very favourite films.... so this is ground level...it has a subway too, waiting for nVidia Physx which is programmed for January, I hear.




Mouser is working on the Icefalls here on Terreract and I hope to help with the planting of the crystal islands... will be great fun...




Zauber has made a great start on his Isla Draconia which looks to be up to his usual high quality..




Skaldistaad Viking settlement .... I missed finding out who the creator is...




Juanita Deharo is experimenting with some amazing terrain textures high above soror Nishi Island...




Julianna Holmer, the well-know aeroplane maker is building quality stuff at London Core, also waiting for the PhysX




...and Elfhaven.... lots of elves, and it looks like a commission for me to plant up a shop....details to follow..

In other news..... Eshi Ottawa has popped in to Iwz and I understand that she will bring over some stuff to buy, according to Arabella Steadham. Arabella is also now blogging fashion in IWz.... here.....

.. so Ruth to Diva, no prob....

:))

Wednesday, 6 October 2010

Rainbow Country




This is the first photo of Rainbow Country, my new shop on InWorldz, at soror Nishi Island. It's nearly finished (if anything ever is), well, more finished than Viewer 2.2 anyway.

Like SL, its half empty, but half full too.

18,000 rats can't be wrong.... except for the one who jumped from one sinking ship to another (Blue Mars).

This build would just not be possible in SL as all the megas are tailor made to fit the build. It's been a joy to build while on Ultra and getting over 50 fps. I can heartily recommend all deserters to check it out, I sold more this month in IWz than I did in SL.

Oh...and if you need any trees... I've got some new textures/colours on some of my products and will be concentrating on building more new stuff over the coming month.

Friend me in IWz if you need any help, tho they do have mentors there.

:))

Friday, 20 August 2010

Thursday, 19 August 2010

soror Nishi Island.

I have just bought an island in InWorldz, called soror Nishi Island.

It was fast, easy and fun.

:))

Sunday, 8 August 2010

omnibus of trivia

Sometimes there are bits and pieces of things you might find interesting that just don't fit in anywhere else, so, as is my habit now, I mash em all up in a sunday stew....



Imagine Magazine has a small article on me, heralding a more comprehensive piece next month. For those that like to kick back with a mag, I can send you a copy should you want one....









Wizzy, Miso and I were at the 6th rezz day party of Doctor Gascoigne last night. "It's been a strange sort of journey" he said... or words to that effect...and I thought...hmmm...that HAS to be the understatement of the week....:)) well done.






...and I popped over to see what Frigg Ragu had done with the skybox for bunnies I made....she has made a really nice place of the shell I provided....IM her if you are a bunny-nut....It's worth a look...





Last week saw me listening to some classic rock, old-school I would call it.. streaming from the wires of Anek Fuchs. It was Great.

...and then today I was at the UWA awards....full details here.....shortly, the boys and girls have to get some sleep first...

...suffice to say, Nish Mip and Bryn Oh were the joint winners of the Imagine (art) Challenge....and UWA CULTURAL PRECINCT GALLERY AND LABS by DB Bailey and Patch Thibaud won the Flagship (architectural) Challenge.

Pixi won an award on her first ever competition entry and was completely flummoxed...:)) cool

Loads of other awards were won, and I was kinda sad that August will be the last month of this event. Check out the UWinSL website (link above) because the UWA has made some amazing contributions to SL both in credibility as a teaching platform and as sponsors of this, the best art event in SL.

...and if anyone wonders why I get so irritated with the Boys over their attitude to the arts, it's simply because in ONE YEAR only, UWA has sponsored, financially, 200 plus artists with cash as well as with enthusiasm.... without any long list of rules, but with a smile and light touch that has made it a pleasure to take part.

Quad and Jayjay deserve an award too.

In other news.. InWorldz has topped 300 sims and 9500 residents......a 25 to 30% increase in 6 weeks...(old post)...and the shopping just gets better.

...and, tho the number of residents can mislead, those paying tier are real enough numbers, money in the bank......so, soon approaching a quarter of a million dollars in tier (per annum) has gotta help pay the electricity bill.... now...if they can just hold off the Vulture Capitalists...

:)))

Tuesday, 29 June 2010

Inworldz hits 6000

6011 users, 100 online and 249 regions... it's growing daily.

stat