Saturday, 4 June 2011

New... Allure Magazine

Well, as some of you may have noticed, I've been a bit slack on the blogging front last week... and there's a reason. I've been doing some graphics ( layout and some photos) for the new InWorldz based magazine, called Allure.





I was called in quite late on the project and didn't manage to do everything I had hoped to (but will do for the next issues, I expect) but, as you will see, there are some interesting articles.......click to enlarge.




I would imagine that the interview with Tranquility, Legion and Elenia, the InWorldz founders would be of interest to quite a few.... and the work of PrEYEmal had me pretty speechless.(unusual)...

You can read the whole mag below if you are so inclined....




...and if you missed it in the mag...well...



...if you would like to contribute, or advertise, you would be most welcome.


:)))

Thursday, 2 June 2011

This Blog....

Dear Reader,

One of my regular readers has had trouble with these pages. He says that when he opens the blog it takes ages before he can scroll down the page.

Obviously I would like to hear if anyone else is having the same trouble, if it's geographical, or browser based...

Comments on the functioning of Blogger, and these pages in particular, are always welcome.

XXX

Mesh and Cash

Well, we have now heard that mesh will start to be 'rolled out' on the SL grid from July/August. As the basic advice from top entrepreneurs is to get your product out into the market even before it works, we can expect a long series of complaints and fixes and etc etc so that September/October might be more realistic.

I was reading one of Maria's posts on mesh and followed a link to TurboSquid and searched trees there... one was $350, and far better than anything I could ever imagine making myself. It is 1.1 million polygons. Blender will make mesh but it looks increasingly like Maya and 3dsMax users will be the ones providing the best mesh.

Maya and 3dsMax cost around 3000$+ to buy.....so it's little wonder than no tree on TurboSquid costs less than 7800 L$, the top one mentioned above being ca. 80,000L$....(although, in reality, it would maybe be the only tree you could plant on a sim before crashing the whole grid...and could take a month to rezzz, I guess...) ...oh, by comparison, I don't think I've ever charged more than 2000L$, 500 -900 being my normal pricing.

I have complained before about the chickenfeed pricing of objects for sale in SL (Iwz the same) and the prices put on Art by the makers, similarly the wages offered by people who think that, because you are in VW's, you are prepared to work for silly money. So, it will be interesting to see if the costs associated with producing the top mesh content will actually make this less of a peanut economy, more related to RL pricing.... or will people simply not buy mesh??

I once paid 3300L$ for hair, and I was feeling very wealthy at the time.... thats probably the top item I ever bought.

Maybe the TechnoCommunists will make some free mesh trees and undermine the new mesh economy ...( they are a bugger to make with Google Sketch-Up)...

Now, as I've been busy I haven't kept you up to date with the latest SL blunders.... well.. it could be considered that the worst thing LL could do is to change their system of International Payment from one that works to one that doesn't work.... and I would have to agree that that is pretty bad....but...Client Data Leaks??....

...according to Inara Pey there are concerns about privacy and credit cards.... the possibility that DragonFish (the company now dealing, or nearly dealing, with International Payment), may have been compromised. It's only natural that such concerns come to the fore after Sony's spectacular breaches of recent weeks.

Now, her main point is that FJ Lined brushed aside the concerns, basically implying that it's down to spyware on the affected users computer, and behaving exactly like Tateru describes ...here... in a post entitled "you've got to take our word for it"... or to paraphrase "trust me, I'm an expert". The idea that any top company could have leaky security must be stamped out immediately it shows it's ugly head or a PR disaster could ensue.

The thing is, after having politicians lie to us for decades, and seeing the scandalous behaviour of top companies, saying "you can trust us"...isn't really good enough.

....and the way Inara has been attacked for suggesting such a thing... as Miso says "I'm only here for the LOLZ"...

The thing is...I have, genuinely, been getting a lot more spam recently.....and Indigo Mertel, who is a very reliable person (my email accounts are all a bit mixed up) I trust a lot.... and she's posted on the forum about this problem ...here.

well, it will, no doubt, all blow over...but a good PR machine could have helped...

What a messh. (sorry).

:))

Monday, 30 May 2011

Wizard Gynoid.

Well, if you haven't been to see Wizzy's sim at UWA, you are very soon going to be kicking yourself.





This is just a tiny fraction of what's on show, and it all ends tomorrow...so go,go,go..


:)))

Saturday, 28 May 2011

Scary Stuff


While I was going to blog that the Death of Cock-up Linden had been exaggerated, the problems LL is having, still, in taking money off its customers pales into insignificance compared to the bigger issue of Internet Freedom.

It seems that the USA Government in particular and the French (shallow thinking) Sarkozy are, for apparently different reasons, wanting to get involved in internet regulation.

Like a ministry title straight out of 1984, [where the Propaganda Dept. is called Ministry of Truth] the US Government wants to be able to censor what floats around on the internet, exactly like China does..... The bill is named... PROTECT-IP Act.

As we recently saw with the WikiLeaks saga, the US wants to be able to crush news that it considers ‘secret’, the definition of that is, of course, down to the Government of the time.... probably Clinton and his floosie would have been considered Secret too.

All you can do is to actually get your act together and sign a petition for Congress....here... it IS important, probably the most important thing you will do this weekend.

The support this Act is getting is from, for example, the film industry.... companies who think that charging a lot of money for stuff is their god-given right.... so a true collusion of big business and Government is using a reverse ‘freedom’ argument.... i.e. we are protecting your freedom by restricting it.

The G8 summit was, thanks to Sarkozy, also debating the whole issue ... a good summary of the stances people are taking is given... here.

“You can't isolate some things you like about the internet, and control other things you don't." Zuckerberg, quite rightly, said.

The impossibility of you or I protecting our IPR is further highlighted this week by the discovery of fraud in China in relation to some of the biggest financial companies in the world... here... When very large companies are helpless against IP fraud, not even being able to protect their name, you and I have no chance.

IP is an illusion, one the West, in particular, continues to nurture so that software companies and others can continue to rob us blind, and Government, with their hands in the pockets of the multi-nationals, is using as a smoke screen for its desire to control and edit what you think.

I personally think that this will, if it goes through, further split the US and the Rest of The World, and hope some less fascist countries will host some of the larger internet search engines and media sites, taking them beyond US control...

.... if anyone is, really, beyond US control... (they automatically become terrorists when they are)....

:((

Friday, 27 May 2011

Linden Lab and Megaphobia.

Now, I would define megaphobia as an irrational fear of megas. As we know it is inherent in some of the leading lights at Linden Lab, and I wanted to lay out a few ideas about the development of this syndrome.

The culture of an organisation is one that develops over time and has its basis in the collective history which that group experiences in its development. It can almost seem to seep into the walls of an institution as a widely held, accepted, “truth” even though it may bear no relationship at all to the facts, statistics or more objective data presented to the group.

It is widely held that a complete change of staff is the only way of combatting behaviour or beliefs that have been thus institutionalised. That obviously isn’t going to happen at the Lab, nor would I suggest it is necessary.

Sometimes, however, a clear presentation of the development of the syndrome is enough to awaken the sufferers to a realisation of their plight. ... this I will attempt.

Lalo Telling, in his very well researched series of articles on the history of the grid, tells us....

"Back before the land tier and prim limit systems were implemented, prims cost $L10 each. Any time a prim was rezzed, you "paid" for it. Conversely, when you took it back into inventory or deleted it, you earned $L10. It was also possible to delete full perm items and claim their prim value (possibly a permissions bug). During the first year of SL, some older builds, such as the mansion and the old Varney Boardwalk were being picked apart for quick Lindens."

Now, it may seem like that way of paying for your SL experience has long since disappeared but, in fact, anyone who pays tier still really, in essence, pays “per prim’. It’s just that with tier you pay for a block of prims...117 for a 512m2 etc etc.

So...there was, in the beginning, and still is a direct relationship between prim and LL income.

Take then the misguided idea that somehow a mega, say a 30x30, is robbing LL of the income they could generate from 9 x 10m prims....

The actual facts, however, are that if you own a 512m2 plot you are going to use all 117 prims anyway. ... and fairly fast in my experience, whether they are megas or standard prims.

This possible cultural dislike is enhanced, possibly, by the fact that the first megas were hacks, illegal, and therefore, basically, “Bad”.... like hackers.

The Myth of Lag is one that still remains even though I have used megas in large amounts on both SL and now InWorldz.... and originally I had a poor lappy to build with... I experienced no lag as a result of building with thousands of megas.

Recently we have been told repeatedly the following “Fact” about Mesh... it goes like this, basically,..... Mesh will reduce lag because... one mesh will replace many standard prims so there will be less work for the server. .. that is never paraphrased “one mega will replace many standard prims so there will be less work for the server.”

A simple blind spot in those suffering from this subtle disease. Selective logic.

There is also an idea which is a totally stupid one about megas, irresponsibly placed, overlapping a boundary line onto a neighbours property. In my experience a 10x10 poking through a neighbours wall is just as annoying, and more common, and it is usually resolved by the parties in question. This has to be one of the lamest excuses, and a poor attempt to hide a bad case of Megaphobia.

However, the irrationality of a phobia is not one that can necessarily be argued with, especially when institutionalised. Megas are bad, and the Lab has this as their standard “view”. [The use of the word ‘view’ in these situations is usually better described as “opinion unsupported by hard evidence”]

Now, none of these defense positions have any relevance to nanoprims. In InWorldz I can scale a prim down to 0.001 m, but not in SL; I can make a prim 99% hollow, but not in SL. There is no spurious ‘lag’ argument, or ‘overhanging prim’ argument, just pure neglect of your core content creators and builders. The code might be changed in a day, if there was the will to do so.... copy and paste from any of the OS sims. TPV’s would read it.


My major joy, however, with building in InWorldz is the ability to link a huge link-set sim-wide. The current SL restriction of 32 meters, for linking, is going to have to change in SL if meshes upto 64 meters are going to be allowed, or they will be unlinkable... a crap state of affairs, making mesh both expensive and useless in complex builds. Having to use Builders Buddy or similar every time you use a mesh will not sit well with builders, it’s a pain.

Now, back to megas ... I realise that my boycotting of SL8B and LEA is not going to change anyone’s mind, I’m just a D-rate creator and they will manage perfectly well without me...... but, the NPISL (Not Possible In SL) builds that I and others are working on in Iwz will, eventually, convince enough people that you can make better, richer, more complex stuff in Iwz ..... and that MAY get the Boys to realise that the mythical 100 Million Users will soon hear of a Better Grid if the gap between SL and Iwz continues to widen. If that doesn’t instigate some changes, some care of content creators and builders, some small advances in tools, then the Lab will continue to lose market share.

[heard this on the radio this morning.....You better start swimming or you’ll sink like a stone for the times they are a-changing...]

So, my argument is this.... if you Boys can spare the time to make wobbly thighs, you can sort out this too. SL’s attraction isn’t all about sex...Duh!!


:))

Thursday, 26 May 2011

Meeroo's warning and general blog stuff...



Well, I had a dance last night to celebrate Alizarin's rezzday in InWorldz, which will be followed in quick succession by quite a few others I know.... now, it's probably right to say that Aliz took a bit of convincing in the beginning to try Iwz, but, after a while it all started to vome right and she now loves building here... I can't help thinking that Chestnut will come round after her initial problems, I know that for me, my fps is far higher in IWz than in SL, and altho there are rumours that Search will at last be fixed (I'll believe it when I see it... two years after they broke it)....SL has been behaving like crap the last week plus.

The chat at Aliz's rezzday, which Jeri kindly threw for her and where DJ Megan Cline was pumping out the tunes.....was...yes, Phlox, the new script engine which has been developed for InWorldz.... the whole grid was buzzing about it.


Now....this bit of film is enough to get builders interested....






.... more so than the 'news' that builders have been given permission to use megas at the LEA sandbox...ha!!...big deal...

see below....





16,000 prims on my little sim in InWorldz so far, all are megas, (some big)...all potential megas, I should say.... more than a thousand active scripts.... so I call BS on this idea that megas cause lag.

Giving builders 'permission' to use megas on the LEA sandbox was necessary or the place would be empty..... it's no big deal, what is needed is for LL to sort their brains out. Their's is the ONLY grid where megas are seen as a problem. There is some brain malfunction going on here.... time to sort yourselves out Boys.

...oh...and Meeroo's have arrived, The Next Big Thing...that is, for people who haven't had bunnies or horses or chickens... I did a blog about the breedables addiction as I had two good friends who got addicted, and very poor in the process.....

.... the sad tale of an avatar who has sunk into addiction can be found ....here... almost exactly a year ago....

Nothing changes, just new people getting conned in the same old ways..

... hope you have deep pockets if you fall for fluffiness...

More tomorrow..


:))

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