Showing posts with label SL architecture. Show all posts
Showing posts with label SL architecture. Show all posts

Saturday, 21 November 2009

Marko Seurat







Well, you know how many times, dear reader, I have bored you with my rants about Architecture in SL... ...well.. (breathes sign of relief)... no rant is necessary. I will quite simply say, about poor architecture...."well, it should have been built by Marko."

It was a couple of weeks ago that Marko invited me over to his place, after being very kind about my stuff. I was soo pleased... I flew around inside his beautiful house, free as a bird. No stairs, narrow doors or other stupidity.......it was a building designed for avatars, not people.

Now....this is why houses are like they are in RL.....

1) gravity
2) rain and climate
3) building materials
4) humans can't fly

Architecture that makes no allowance for the species of being that lives in it (i.e. avatars) is quite simply like digging a tunnel for a golden eagle....... Insane............and there is an amazing quantity of insanity out there.

If you would like to see a simple example of how its done.....check out Markos place......(you have to walk a bit cos of forced tp point).

Now there's a lot more to Marko than one building and it will be nice to see what else he has in store for us..

He had this astute observation about creativity, that it needs good manners, grace and a little devilishness, like good sex.

No arguing with that.

:))

Saturday, 25 October 2008

Planet Mungo

Love this build in a kinda 70's futurist way.
This is Planet Mungo and the sheer beauty of the construction makes it an Architectural Wonder of Second Life. Worth a fly-round... don't think you could take a bad picture of it.






I miss a bit of the chaos/irrationality that turns a good build into a great one.
I prefer a hand made pot to a machined one, its about 'alienation'..... connecting to the process of the construction. Looking at a hand-made pot, I can see how it was made and to a certain extent I can speculate about or empathise with the person who made it.
I would not, ever (I think), be interested the mechanics of the machine that turned out my machined pot, it is not unique, no manual skill was involved in its production, it is a copy, thousands of identical pots exist, and it therefore has no value and no interest to me.

and that has to do with....???? well, its the repetitive element of design. When you use a large number of identical elements, like bricks in a wall, leaves on a tree, steel beams in a building... its like a visual grid, or set of rules, the eyes reads the geometry and 'understands' the rule..... but that is in itself not a dynamic situation.

Break that rule with an irrational, irregular element...and it becomes interesting.


You'll find Planet Mungo in Search.


:))

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