Now, I have to admit to not fully registering the details when I was first told about them, being occupied with other stuff... but I think I've got them all right now....
Basically there are prizes which will be awarded on the 10th of October for Overall Winners of the UWA Challenges.
There will be a guest speaker...
"UWA is honoured that the legendary Lumiere Noir, creator of the Ivory Tower Library of Primitives, has agreed to be Guest Speaker of Honour at the Grand Finale Ceremony of the UWA 3D Art & Design Challenge & MachinimUWA II: Art of the Artists, at the 200seater UWA-BOSL Amphitheatre, from 6am slt, Sunday, 10th October."
so...what has this to do with you...? well...there are three peoples awards which you can vote for... you have 6 votes.
"Grand Final People's Choice:
The public can help choose the People's Choice awards in all the categories via the People's Choice Vote boards.
Where to vote:
Panel judges are supplying their votes directly to Jayjay Zifanwe during September. However, the public can vote via the UWA 3D A&D Imagine & Flagship Grand Final People's Choice boards which will be open from 8th September to 30 September 2010 and are sited on the UWA Winthrop Winners' Platform
The People Choice Awards are sponsored by Bohemian Ghost (Summerland Estates) and by the Residents of Artemesia.
Prizes:
People's Choice (IMAGINE & FLAGSHIP)
1st Prize - L$15,000
2nd Prize - L$7,000
3rd Pize - L$5,000
People's Choice (Non-Scripted)
1st Prize - L$8,000
2nd Prize - L$5,000
3rd Pize - L$3,000
How To Vote:
Pick up a TP HUD from the dispensor at the landing point on UWA Winthrop Winners' Platform.
Wear the HUD, visit all 4 floors of the Imagine entries and TP using the HUD to the 23 Flagship builds. Return to the Winners' Platform to cast your votes on the boards there.
How to use the vote boards:
1. You can choose only TWO items on EACH of the 3 vote boards.
2. Only ONE VOTE PER ITEM on the board (you cannot give one item more than one vote).
3. Touch the item for which you would like to vote. The board will tell you alone in chat and in a confirmation menu which item it is you are voting for.
4. Click YES if it is the correct item, or NO if you wish to change your mind/have touched the wrong item.
5. You have 60 seconds to respond before the confirmation menu times out.
6. The board will confirm in chat which item you have voted for and how many votes you have cast. As you get the chance to confirm or decline a vote no discussion of "misplaced votes" will be entered into.
6. You can vote only for a maximum of 2 items per vote board."
You have to pick up a HUD to see all the stuff and that HUD is available here.
Now, in addition to this there are also a good number of machinima (16?) which have already been submitted for the prize for the machinima showing all the winning works... some are very amusing, like the Great Art Theft, ("Thieves Break into UWA Gallery")...I and II....
This one by Laslopantomik Yao, the others all available on the UWAinSL website.... here...
ENTRIES SO FAR
LASLOPANTOMIK YAO - City of Art
http://www.youtube.com/watch?v=rXHkkZXwalY
PIA KLAAR - Art of the Artists: A Closer Look
http://www.youtube.com/watch?v=kE-SuGbx7yE
ED VESPUCCIANO - Lessons in Democracy
http://vimeo.com/14894926
LAURINA HAWKS - UWA Art of the Artists : No Tomb for the Arts
http://www.youtube.com/watch?v=QsrZgMA8SNI&feature=player_embedded
GLASZ DE CUIR - MachinimUWA II: Art Theft done in Second Life
http://www.youtube.com/watch?v=ZxwJJvdl8es
YESIKITA COPPOLA - Inspiracion
http://www.youtube.com/watch?v=ubRVBll5muI
TUTSY NAVARATHNA - An Art Form is Born & Gladiator
http://www.youtube.com/watch?v=xr1JGXuXs_U&feature=player_embedded
http://www.youtube.com/watch?v=NF3WIJfvN1w&feature=player_embedded
MISSY RESTLESS - Yearning for the Sea & Quantum Matrix
http://www.youtube.com/watch?v=y1TgtYzfVHg&hd=1
http://www.youtube.com/watch?v=ysDal1Q8ERE&feature=player_embedded
FUSCHIA NIGHTFIRE - Moonlit Heath
http://www.youtube.com/watch?v=ib_LxjvRgKw&feature=player_embedded
SPYVSPY AEON - I Am Not A Robot
http://www.youtube.com/watch?v=IXY12oCNxDQ&feature=player_embedded
BRYN OH - Art of the Artists
http://www.youtube.com/watch?v=c9cLyeJ3_cs&feature=player_embedded
MEGAN MERLIN - Wichtels Fantasy Fly
http://www.youtube.com/watch?v=c2nnvg60xac&feature=player_embedded
FAKE JEWELL - Song of Medusa
http://vimeo.com/14745121
PENUMBRA CARTER - University of Western Australia
http://vimeo.com/14994248
AIDAN WITRIAL - MachinimUWA II : Art of the Artists & Shibas Dream
http://www.youtube.com/watch?v=UGhczNdRX-o&feature=player_embedded
http://www.youtube.com/watch?v=UGIdPy5O5Cs
APMEL GOOSSON - ROBOT - The Visit
http://www.youtube.com/watch?v=AB5NiND8h9s&feature=player_embedded
NICOLEX MOONWALL - Silken Vortex, Frames & Balloons
http://vimeo.com/15045751
http://vimeo.com/15027044
http://vimeo.com/15046450
KAFKA MOODY - Aphrodite Visits
http://www.youtube.com/watch?v=YcfKbPFA7wA
EIFACHFILM VARCIRCA - The Abyss
http://www.youtube.com/watch?v=ifpSfHx9YRU
So, get along to see it all, it is a representative group of some of the best work in SL over the last year, and of interest to artists builders and anyone really...
:)))
Showing posts with label Art.. Show all posts
Showing posts with label Art.. Show all posts
Saturday, 18 September 2010
Sunday, 13 September 2009
Back story
Now, I’ve been brewing a post on this for quite some while as it’s a popular tendency with artists to cook up a “back story” to flavour or spice up their dish.
I said, previously.. “If someone plants an ugly plant (there are ugly plants in SL) in front of an ugly wall and tells me that the cement for the mortar in the walls was mixed with the tears of angels, and the plant was taken from the garden of the Queen of Sheba, and the whole installation was to highlight the plight of prisoners being tortured by fascist regimes..... I trust I will say “thats hell of an ugly thing you have there”.
Now I should maybe have been a little clearer concerning my objections as I feel them to be valid, so, in a rather unusual move I have decided to be logical, hoping this unusual turn of mind doesn’t worry you, dear reader.
A back story, a narrative about the fictional history of a piece, instructs the viewer how they should look at the piece; it gives a particular perspective. It is the artist trying to control the viewer's experience.
My objections are as follows:
1) The proscriptive nature of a back story rules out any ambiguity and restricts the viewers possibility of finding meanings which were unseen by the artist.This tends to rule out the possibility of the viewer to relate the piece to subject matter which may be uppermost in their minds at the time of viewing. It restricts the layers of meaning of a piece to one, the artist’s, and the Zen like nature of some work to portray contradictions or multi-dimensional concepts is thereby limited.
2) As the manner in which a story is told is a product of the tellers culture, some cultures will find this an alienating factor. Visual art is more universal than story telling (which is culturally flavoured). As an example, just think of a film about love made in USA, Japan, Europe....the theme could be the same, the telling...very different
3) The story and the piece are only really connected in any permanent way in a film or a comic. 2D images of paintings, or photos of sculptures, or photos of “immersive” environments are separated from the back story, and must either stand on their own two feet or die.
It is obvious to me that a work of art is generally a product of the artists conscious mind and their unconscious. An artist may not be fully aware of what they have created, and a viewer can, sometimes, show the artist aspects of the work they had not consciously realised. However, in nailing the back story to the piece, any development of appreciation of the piece over time is ruled out.
The greatest pieces of work I saw as a child gave me an experience independent of the artist, their background, their stories; they spoke to me in spite of the fact I knew nothing of these things.
In my opinion good visual art speaks through form and colour in a universal language similar to music. Lyrics can be a red herring as is the “back story”.
I hate being told what I am looking at...
:))
I said, previously.. “If someone plants an ugly plant (there are ugly plants in SL) in front of an ugly wall and tells me that the cement for the mortar in the walls was mixed with the tears of angels, and the plant was taken from the garden of the Queen of Sheba, and the whole installation was to highlight the plight of prisoners being tortured by fascist regimes..... I trust I will say “thats hell of an ugly thing you have there”.
Now I should maybe have been a little clearer concerning my objections as I feel them to be valid, so, in a rather unusual move I have decided to be logical, hoping this unusual turn of mind doesn’t worry you, dear reader.
A back story, a narrative about the fictional history of a piece, instructs the viewer how they should look at the piece; it gives a particular perspective. It is the artist trying to control the viewer's experience.
My objections are as follows:
1) The proscriptive nature of a back story rules out any ambiguity and restricts the viewers possibility of finding meanings which were unseen by the artist.This tends to rule out the possibility of the viewer to relate the piece to subject matter which may be uppermost in their minds at the time of viewing. It restricts the layers of meaning of a piece to one, the artist’s, and the Zen like nature of some work to portray contradictions or multi-dimensional concepts is thereby limited.
2) As the manner in which a story is told is a product of the tellers culture, some cultures will find this an alienating factor. Visual art is more universal than story telling (which is culturally flavoured). As an example, just think of a film about love made in USA, Japan, Europe....the theme could be the same, the telling...very different
3) The story and the piece are only really connected in any permanent way in a film or a comic. 2D images of paintings, or photos of sculptures, or photos of “immersive” environments are separated from the back story, and must either stand on their own two feet or die.
It is obvious to me that a work of art is generally a product of the artists conscious mind and their unconscious. An artist may not be fully aware of what they have created, and a viewer can, sometimes, show the artist aspects of the work they had not consciously realised. However, in nailing the back story to the piece, any development of appreciation of the piece over time is ruled out.
The greatest pieces of work I saw as a child gave me an experience independent of the artist, their background, their stories; they spoke to me in spite of the fact I knew nothing of these things.
In my opinion good visual art speaks through form and colour in a universal language similar to music. Lyrics can be a red herring as is the “back story”.
I hate being told what I am looking at...
:))
Labels:
Art.
Saturday, 14 February 2009
Mushrooms and Fruit
Another new show, (me) opening this Sunday.
I am showing all my mushrooms and fruit, together with some (only a few....don't worry) of my RL paintings....and I have a couple of retextured trees which have turned out rather well.
The show is at The Vienna Quarter, Schweet (191,86,28)...and reminds me that I was in Vienna many years ago looking at the Jugendstil of the Secessionist architect Otto Wagner, and of course, the beautiful work of Gustav Klimt.
I would always aim to capture elements of this work in my humble attempts, the stylistic abstraction of reality to emphasise and enhance the essence rather than photographic reproduction of banality.
Alpha Auer recently wrote a long article in NPIRL, concerning art... and it would be too much for me to paraphrase this long article here.
There are always things that stick in your mind, however, when you read some well thought-out piece like this, and for me it was the point that art actually was useful in "the old days".
She points out that functionality disappeared from art a long time ago and Virtual Worlds art has a possibility of ressurrecting that. If I build a tree, for example, it will be 'used' in a way that a priceless pickled shark will not be.....(the shark will be kept under lock and key in a controlled environment).
Which brings me on to "Rant Mode" concerning photographs, in the galleries of SL.....omg..... best if I don't get started. It is probably sufficient to say that there are few, very few photos hanging on the walls of galleries that present me with anything new. I think not even 1% are better than anything you or I could snap and plague virtual worlds with. And, why? Why would I hang a photo on a wall??... THE WHOLE WALL IS A PHOTO ANYWAY......OK, enough, ....soror, stop.
:))
I am showing all my mushrooms and fruit, together with some (only a few....don't worry) of my RL paintings....and I have a couple of retextured trees which have turned out rather well.
The show is at The Vienna Quarter, Schweet (191,86,28)...and reminds me that I was in Vienna many years ago looking at the Jugendstil of the Secessionist architect Otto Wagner, and of course, the beautiful work of Gustav Klimt.
I would always aim to capture elements of this work in my humble attempts, the stylistic abstraction of reality to emphasise and enhance the essence rather than photographic reproduction of banality.
Alpha Auer recently wrote a long article in NPIRL, concerning art... and it would be too much for me to paraphrase this long article here.
There are always things that stick in your mind, however, when you read some well thought-out piece like this, and for me it was the point that art actually was useful in "the old days".
She points out that functionality disappeared from art a long time ago and Virtual Worlds art has a possibility of ressurrecting that. If I build a tree, for example, it will be 'used' in a way that a priceless pickled shark will not be.....(the shark will be kept under lock and key in a controlled environment).
Which brings me on to "Rant Mode" concerning photographs, in the galleries of SL.....omg..... best if I don't get started. It is probably sufficient to say that there are few, very few photos hanging on the walls of galleries that present me with anything new. I think not even 1% are better than anything you or I could snap and plague virtual worlds with. And, why? Why would I hang a photo on a wall??... THE WHOLE WALL IS A PHOTO ANYWAY......OK, enough, ....soror, stop.
:))
Labels:
Art.
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